Critical Model Packet


The Rules of the Game in Scholarly Film Analysis

 

While you may have analyzed films or literature in the past, doing so with a model is probably new to you.  Analyzing any work of art through the lens of a critical approach requires that you accept a few basic ideas; writing about your analysis for a scholarly audience requires that you follow a few guidelines.

 

Premises

1:  All works of art make some kind of comment about the world (era, culture, etc.) in which their creators live.

2:  All films are works of art (you could add a “more-or-less” qualifier to this).

3:  Every aspect of a work of art is the result of purposeful decisions by its creator (i.e., there are no accidents).  Therefore, you must always ask why the creator has done a particular thing and what it might mean.  In the case of film analysis, we refer to the creator in the plural, as “filmmakers.”

 

Definitions

1:  A critical approach or paradigm (from which you will develop a critical or theoretical model) is a body of ideas contained in or implied by a theory.  This will be your main topic for secondary research, NOT the film itself.

2:  A theory is simply an explanation of some phenomenon.

3:  A good theory is an explanation that a.) covers all the known facts and b.) can be used to predict future occurrences of a phenomenon.

4:  The literary present tense is a convention of academic writing, where a scholar writes about a work of art as if it is happening at the present moment, as shown in the following sentence:  “The filmmakers of Spider-Man make a distinction between the daylight New York City of Peter Parker and the nighttime world of Spider-Man.”

Guidelines for Writing

1:  The audience for your essay is a scholarly one, which means that they are already very familiar with the film you are discussing.  Therefore, there is no need to summarize the plot of the film at any length beyond a single sentence.

2:  The body of your essay should begin with a thorough discussion of the critical model you have developed and why it is useful in analyzing this particular film.  Essentially, you will be revising your literature review here to establish your authority on the model.

3:  You will need to focus on two or three scenes in the film in order to produce an analysis that has depth, so question everything in the scenes and apply the model to it all. 

4:  Although you are working on two or three scenes, it is perfectly acceptable and appropriate to refer – briefly – to other parts of the film, as needed, to contextualize your discussion.  For example, if you were to analyze the scene in Finding Nemo where Marlin is obstructing Nemo’s efforts to prepare for his first day of school, it would be useful to consider the later scene in the dentist’s aquarium in which Gill talks Nemo through sabotaging the pump, since it is a mirror scene (i.e., one that basically repeats an earlier sequence with a few alterations that change the way the earlier scene should be viewed).  In this case, you might prefer to use the later scene as your second scene.

5:  As this is not an evaluation or a review, your audience DOES NOT CARE whether you think the film is good or bad, nor do they care about the actors who are playing the roles.  It is rare to need to make any reference to an actor; we usually only care about the character.  Refer to characters by their names, not by the names of the actors playing them, and never succumb to the temptation to talk about them as if they are real people.
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Myth Criticism (Archetypes & the Monomyth)

 

"a hero ventures forth from the world of the common day into a region of supernatural wonder:  fabulous forces are there encountered and a decisive victory is won:  the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man" (30).

 

-Joseph Campbell, The Hero with a Thousand Faces

 

Characters in a Quest

The people in quests tend to be archetypal; i.e., they exemplify or are variations on archetypes, which have “universal” symbolic meaning.

 

The Hero Archetype


The hero may be male or female, but in most quests (alas), he is male.  The symbolic value that attaches to the hero is one of transformation resulting in redemption.  The hero stands out as being different from other people, although this may not be obvious to those other people.  The monomyth is the hero’s journey, a quest that will change him or her forever.

 

The Villain


If heroes often find themselves alone unwillingly, villains generally choose to cut themselves off from others.  They are self-absorbed and more or less evil; some may be consumed by one of the Seven Sins (envy, lust, anger, gluttony, greed, sloth, or vanity), while others may simply be weak, and possibly even likeable.  Their journey is a perversion of the monomyth.

 

The Mentor

There may be one or more mentors who teach or train the hero; some may fit the Sage/Wise Old Man archetype (Yoda, Gandalf), but there are many exceptions (e.g., Neytiri in Avatar).  Mentors are sometimes obvious, as in the case of Luke and Obi Wan, and sometimes obscured, often by the nature of the mentor, as with Hagrid and Harry Potter, and Mr. Beefy and Little Nicky.  The mentor may give the hero a talisman (this can be a thing, like a weapon, or something more abstract, like an idea) to help him.  Examples here are Mr. Beefy and the Popeye’s Chicken, or Uncle Ben’s telling Peter Parker that “with great power comes great responsibility.”  Many fully adult heroes (usually those who have been on previous quests) will not have a mentor in their current quest.

 

Companions

Once the quest is on, one or more companions may join the hero.  A companion can be just a sidekick, there for comic relief, but they generally help the hero to pass his tests and achieve the ultimate goal of the quest.  Less often, the companion may be on a quest of his or her own.  Some examples of the former are Ron and Hermione (to Harry Potter), Sam Gamgee (to Frodo), or Jay and Silent Bob (to Bethany, in Dogma).  Leia and Han Solo (who has his own companion in Chewbacca), Aragorn and Boromir (to Frodo) are the second type.

 

Guides

Guides are the third type of people who help the hero on his journey.  They may have an ongoing role in the quest, like C3PO and R2D2, or just appear when needed, as does the unicorn in Harry Potter.  Typically, they provide information or a service, then disappear from the story.

 

The Quest or Monomyth Structure


 

Birth

Often the hero or heroine has a mysterious or exotic birth and/or early childhood.  Think of Achilles, Jesus, King Arthur (and Merlin, for that matter).  Modern quests usually overlook this element, but it occasionally turns up, as in the Arnold Schwartzenegger/Danny DeVito film, Twins, or the Adam Sandler film, Little Nicky, where the truth is revealed late in the film. 

 

Isolation

The hero is isolated before the quest begins, either literally or figuratively.  This can be as extreme a case as Robinson Crusoe, stranded on an island, or Neo of The Matrix, who is socially isolated at the beginning of that film.

 

Warning/Intervention

There is usually some hint or suggestion that an adventure may be coming, for example, the scene in Star Wars: A New Hope, where Luke takes the droids to the man he knows as Ben Kenobi, who then gives him his father’s lightsaber and tells him that he should leave his home.  The goal of the quest may or may not be established at this point.

 

Call to Adventure

This is the first point at which the hero is given the choice of going on the adventure or refusing.  He or she may accept against his or her own wants and needs.  It can be a literal call from a person or persons, as in LOTR, when Gandalf tells Frodo to leave the Shire, or a more figurative call in the form of an event:  Luke Skywalker’s family is killed and the farm burned, Peter Parker has the opportunity to stop an armed robber, and so on.  Important:  refusing to accept the call, as Parker does, usually results in tragedy (his uncle is killed by the man he could have captured earlier. 

 

Crossing the Threshold/The Jumping-Off Place

After the quest is accepted, the hero must venture “into a region of supernatural wonder,” and of course, there is a “threshold” between the ordinary world and this region of adventure.  There is a test that must be passed before the threshold may be crossed; it may be as simple as getting away, like Luke in the Mos Eisely cantina, or it might be a puzzle of some sorts, as with Harry Potter being unable to get to Platform Nine and Three Quarters.  In any event, the new world where the quest is to take place is different both from the hero’s world and the jumping-off place itself.

 

The Road of Trials/Tests and Training

As he moves toward his ultimate goal in the world of adventure, the hero may be trained by the mentor (think Rocky’s training sequence, or Neo learning martial arts), or he may just begin undergoing a series of challenges.  The result is that the hero has new skills and/or confidence.  These trials may be fights with strange creatures (Frodo and the Ringwraiths, for instance), rescuing a companion (Luke and Princess Leia—Star Wars is full of rescues), or some more or less dangerous test for the hero. 

 

The Final Battle/Final Test

The final test is the climax of the quest.  The hero must face the most difficult challenge, against overwhelming odds, to achieve his goal.  If the hero is a warrior, he will usually face an actual battle or fight, but if not, it may be some other kind of test, as with Harry Potter in Sorcerer’s Stone.

 

The Flight

In a successful quest, the hero will have achieved his goal as part of the final test and will need to leave the scene of the “battle,” which may take some preparation.  Again, this may be a literal or figurative flight.  If enemies remain, he may have to flee (think of Spider-man, in an unsuccessful quest, who is observed –by Harry – leaving the dead body of Norman Osborne), if not, it’s a more leisurely passage—such as that of Dorothy, who makes her tearful farewells to her companions as she gets ready to leave Oz.  The point of the flight is to get back to the threshold between the worlds.

 

The Return

Back at the threshold, the hero crosses into his own world, one way or another (this can be relatively gentle or pretty violent), in a new condition.  By that I mean that he or she may be radically different now, as with the resurrection of Jesus, or Frodo, who is so changed that he can no longer live in the Shire, or he may simply be more confident, etc. 

 

The Boons (aka “the elixir”)

Whatever the goal of the quest, there is almost always some product, concrete or intangible, that the hero carries back with him and that becomes a part of his public identity.  Harry Potter brings back the Sorcerer’s Stone, Indiana Jones gets the Ark, Jesus brings the good news. 

 

The structure of the monomyth and the concept of archetypes are critical models that you can apply to various stories to tease out their hidden facets and explain relationships between people, events, and things.  You can also use it to track quests of other characters—following Aragorn or Boromir in LOTR, for instance, gives you an entirely different experience of the story.  Keep in mind, however, that using the entire monomyth model would require you to write a booklength analysis! 

Search terms include:  Heroes-mythology, Mythology in Literature, Mythology in film, Archetypes in Literature.
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A Brief Guide to Gender Studies Analysis

 

Gender studies is both an umbrella term for all criticism having to do with any kind of gender issues and a term for a single approach that looks at all kinds of gender in one text (meaning any work of art or setting).  It includes the feminist, masculinist, and queer theory approaches, which each have their own particular issues, although all are concerned with stereotypes, both negative and positive.  Analysis from these angles begins with examining how a gender is depicted, usually through several characters, as to power dynamics, agency, ability, and psychology, and gender roles are dictated by the culture they are found in, so your analysis will always consider why the culture dictates a particular role.  Typically, a film will show either a. what the current gender role is presumed to be, or b. a negative stereotype, while at the same time it proposes competing models, at least one of which is presented as better than the current model.

 

Women’s Studies

 

Feminist criticism developed from the issues brought forth by the women’s rights movement, so you should not be surprised to find that it looks at women’s roles to determine how they compare to men’s (equal treatment, rights, opportunities, etc.).  For example, you might ask if the women in your scene are depicted as individuals rather than just interchangeable bodies or objects.  Objectification is an important feminist concept that refers to an attitude that regards women as property or somehow less that fully human.  Another important concept is infantilization, where a woman is treated or spoken to as if she were a child, suggesting that the person doing this believes that women are not capable of adult (meaning male) reasoning and judgment.  Negative stereotypes include the bimbo, the old maid, and the “dumb blonde” (just to mention a very few), while the more positive stereotypes tend to be things like the cookie-baking grandmother, saintly nuns (as opposed to scary nuns), and the society princess, none of which are wholly positive roles, and the one thing they have in common is that these women don’t seem to do anything important.  In order to analyze this way, you have to ask yourself, what can and should a woman be? and, what does this film say a woman should be?  The next step is trying to reconcile the answers.

Search terms include:  objectification, infantilization, exploitation, stereotyping, and self-stereotyping.

 

Men’s Studies

 

Masculinist criticism deals with the same ideas, if not the same issues, as feminist criticism, but as they pertain to men.  One concept that is prevalent in most of the masculinist scholarly literature is that of “masculinities”: the different ways of being a man.  In examining a text, scholars may ask what can and should a man be (according to this text)? or look at relationships between men.  Films and literature are often motivated by these issues.  For one example, take 300, where the opening scene describes how a Spartan boy becomes a Spartan man, listing all the qualities the adult male should have, which provides a model for analysis of the rest of the film.  Male stereotypes fall into categories that seem to be based on physical strength and/or virility (or the lack thereof), as with jocks, nerds, the “man’s man,” and the “ladies’ man.”  Search terms include:  masculinity, hegemonic masculinity, warrior code, stereotyping, and self-stereotyping.

 

In both of these models, films may ignore the marginalization and discrimination faced by real people in similar situations, or else the characters may be shown suffering profoundly because of them.
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Disability Studies:  It’s Not What You Think

 

There are two primary ways to look at disability (or, if you prefer, physical or mental difference): 

a.  The medical model, which means viewing disability as a thing that needs to be treated, or

b.  The social model, which looks at how a culture constructs the identity of persons with disabilities (this is the preferred term – never say “the handicapped”), i.e., who a person with a disability is or can be.

Disability studies is mainly concerned with the social model and thus has virtually no interest in medical conditions per se.  What it is interested in is the lived experience of disability, which is generally dictated by whatever society the person in question lives in.  Historically, people with disabilities have been regarded with fear and loathing and have been treated accordingly, subject to prejudice and discrimination.  They are also, even now, subjected to the objectification and infantilization mentioned when we discussed gender.  Nowadays, these are minor obstacles to full participation in life; the major obstacles have to do with the built environment and the attitudes of “normate culture,” which is that of the non-disabled who have little experience with the disabled.  Currently, normate culture sees the disabled as victims, some of whom would be better off dead (as in Million Dollar Baby, or, in the case of Avatar, in a non-human body).  You can almost judge how the overall culture stands on disability issues by watching popular films, where the number of films with the medical model overwhelms those that explore the social model.  Here are a couple of the latter, with workable theses:

 

Finding Nemo.  Thesis:  The scene depicting Nemo’s first day of school presents Marlin’s parenting and caregiver anxieties in a humorous context in order to set up a later scene that shows a more effective approach to raising a disabled child.

Discussion:  The paper would therefore analyze this scene with a focus on Marlin’s anxieties, how they are revealed to the audience, what causes them, and what effects they have on Nemo.

 

 

Finding Nemo.  Thesis:  In the film Finding Nemo, the relationship between Nemo, a juvenile clownfish with a withered fin, and his father Marlin, who is ridden with guilt and fear since the death of his wife and other eggs, provides examples of many disability issues.

Discussion:  The paper would go through the disability issues presented in the scene one by one, looking at the two perspectives of the characters involved.

 

The Fantastic Four.  Thesis:  This film repeatedly draws attention to the way the societal reaction to physical difference, not the difference itself, is what makes a person disabled.

Discussion:  The scene to analyze for this thesis is Ben going home to break the news to his girlfriend Debbie.  It introduces the two main issues he is going to have to face because of his changed condition:  people’s fear and revulsion at his appearance, and the obstacles he will encounter trying to live in a world geared to people who fit a rigidly limited physical description.

 

The Fantastic Four.  Thesis:  Although the entire film depicts Ben Grimm’s process of adjusting to being disabled, there is only one scene focusing on the adjustments that the other main characters must make to his changed status.

Discussion:  This thesis is not as strongly argumentative as it could be (see second option below).  Using the scene where the four main characters adjust to living together, beginning with the breakfast meeting and ending with the shaving cream in the face, analyze all the characters’ actions and reactions, dialogue, etc. 

Second thesis option for this scene:  Surprisingly, the only character who treats Ben without pity or fear is the immature and irresponsible Johnny.

Discussion:  Using that same sequence, just shifting to a different point (which will also require more evidence).  The important idea here is that Johnny treats Ben no differently after the accident than he did before.  He is uniformly obnoxious.

Search Terms include:  objectification, infantilization, exploitation, stereotyping, stigma

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Shame Theory- The Short Version

 

Ø  Shame is the head of a family of emotions, including guilt, humiliation, embarrassment, mortification, and so on.  It’s called a master emotion because it affects all other emotional responses when it is present.

Ø  Shame is also a survival trait, used by a community (even one as small as a family) to enforce social conformity.

Ø  Unlike some other emotions (love, for example), shame is “hardwired” into the human brain.  It causes a number of physiological phenomena, including blushing, weeping, and even fainting in some individuals.

Ø  Also unlike most emotions, the memory of shame can cause the same physical responses by itself.

Ø  A major shame event will almost always involve exposure, that is, there will be at least one witness to the person’s shame or the possibility of later exposure.

Ø  The causes of many shame events are culturally based, although the responses seem to be universal.

Ø  Because there is a surge in the impact of shame when a child becomes an adolescent, many films feature shame as a primary motivator for teenagers.

 

Shame and Pride

 

When people experience shame, in what is called a shame event, they will typically behave in ways that they began using in early childhood.  This is called “following a script” because people “rehearse and perform” this same pattern until they achieve full emotional maturity (and even then, they will occasionally relapse).  The purpose of this behavior is to regain pride, which is the emotion opposite to shame.  The four scripts are:

 

Ø Attack other.  A person who uses this script will throw the shame he or she is experiencing onto a nearby person.  You might be familiar with this from people who say “Look what you made me do!” every time they are embarrassed over their own clumsiness.

Ø Attack self.  Individuals in attack-self mode do just that:  they berate themselves for whatever it was that caused the shame, as in “Why do I always say the wrong thing?  I’m so stupid.  I hate myself!”

Ø Withdrawal.  People who follow the withdrawal script are easy to identify.  They will be unable to meet anyone’s eyes, they may hunch over, and, if the shame is severe enough, they may run away (fainters fall into this category).

Ø Avoidance.  Rather than meaning avoiding shame, this is avoiding the admission of shame.  People who use the avoidance script simply refuse to acknowledge that a shame event has occurred.  In more extreme cases their denial is so complete that they may actually forget what it was they did that was shameful.

 

A sample preliminary thesis:

In an early scene in the film Tombstone, the filmmakers set up Wyatt Earp’s understanding of shame by having him manipulate Johnny Tyler’s attack-other script reaction in order to take over his gambling operation.

Discussion:  The scene also shows that Doc Holiday has a similar knowledge of shame, based on the way he treats Johnny Tyler.  The depiction of the attack-other script in this scene is crucial foreshadowing of a climactic scene, the gunfight at the O.K. corral, where Wyatt Earp recognizes that the man Doc Holiday has deliberately winked at is going to have an attack-other response like Tyler’s, and, according to the film, that response is the cause of the gunfight.

 

Note:  People experiencing a shame event will ALWAYS react in one of the above scripts or the emotionally mature manner.  If they don’t seem to be doing so, there is always an explanation that you can turn into a thesis, as in the following: 

In Lord of the Rings:  The Return of the King, Pippin appears not to experience shame, but his reaction to his triumphs reveals that he is simply not a prideful character.

Search terms:  shame, affect, guilt, humiliation, embarrassment, mortification, script theory, shame-rage spiral.

 
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Genre Criticism

 

If you are going to use genre criticism for a research project, you have to find authoritative scholarly sources that define and describe the genre you want to analyze.  However, you have to arrive at your own definition in the end.  You will consult outside sources, but you will need to make your own determinations as to what characteristics define the genre you are claiming for your film.  Oddly enough, this is one of the easiest approaches for analysis for people who have no previous experience in applying a critical model, perhaps because we are accustomed to thinking of films in terms of genre already.

 
Traditionally, the primary film genres are drama, comedy, horror, action, science fiction and fantasy, western, mystery/suspense thriller, musical, and family.  Some films may combine genres, as with an action comedy, for example (please, don’t use the word “dramedy” or any other such term!).  All of the genres have subgenres, like romantic comedies, slasher films, political thrillers, sports films—which can be a subgenre of action, drama, or comedy, etc.  All of these have characteristics that constitute a definition of the genre, and all of them are wide open to debate. 

 

As an example of a potential basis for an essay, consider this question:  although there are vampires in the film Twilight, does it fit the horror subgenre of vampire films in a significant way?  I’d say no, and I’d even go so far as to say that it doesn’t belong to what might be called the sub-subgenre of vampire romance either.  As far as I’m concerned, it’s a teenage relationship drama that just happens to have vampires in it, and that would be my thesis. 

 

 

If this approach is your choice, you will need to define the genre or subgenre (or subsubgenre) AND you will need to examine how the film, through the scenes you have chosen, shows a break from the definition.  This break will usually do one of the following things:  represent a new development in the genre, combine with another genre that it has not previously been combined with (how about a musical spy thriller?  That has probably already been done, but I can’t think of one offhand), or it could be a break from the genre that adds nothing meaningful (as with the vampires in Twilight).

 

Your analysis of the scene will look for both adherence to and divergence from the model you have set up, and your thesis should concern what this means to the genre as a whole.

 

So, in the case of my Twilight example, I would have to define several genres and subgenres:  horror, vampire, relationship dramas, and teenage relationship dramas.  I wouldn’t bother defining drama, since that’s fairly obvious.  I’d use the scene with the baseball game for my analysis; it has both “good” and “bad” vampires, elements of horror and the vampire subgenre, but the teenage relationship elements (boy showing off for the girl, hanging out with his friends/family, confrontation with kids from a bad crowd) predominate.  The bad vampires could just as easily be gangbangers instead of vampires.  In fact, it’s very reminiscent of the school dance scene in West Side Story (which is, of course, an adaptation of the über-teenage relationship drama, Romeo and Juliet). 

 

Search terms are the names of the various genres.
 
©Trina Lorde

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